About 1825

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The Basics

1825 is a modular board game loosely based on the railway mania of the 19th century.  It does not use dice and there is no luck involved. It can last from three hours to a whole day, depending on the number of players and the number of optional extensions used.  It is very much a gamer's game rather than a typical family game, although kids of 10-12 or older can understand how to play.

It plays in two levels.  In one, the players buy certificates that denote shares in the various companies of the game.  In the other, each company is operated by whichever player owns the most shares.  Company operations pay dividends back to the shareholders, so the key to the game is to buy shares in whichever companies will give the best return.

When operating a company, players lay new track on the board, place company markers in strategic cities, and buy and run trains with company money.  More powerful trains become available during the game, some of which make the earlier trains obsolete.

Modularity

1825 comes in three modules, or "Units".  Unit 1 covers Southern England, Unit 2 covers Northern England, and Unit 3 covers Scotland.  They can be combined to form larger games.  In addition, regional kits cover Wales, South-West England and North Norfolk - this last having probably one of the smallest boards of any expansion set to any game.

There are also several extension kits which add extra tiles, trains, companies or even an extra phase to the game.  By choosing different combinations of Units and Kits, the game can be tailored to different numbers of players and different levels of experience.  This page on BoardGameGeek lists all the Units and Kits.  If you follow the links from there, you'll find pictures, reviews and discussions.

The range of Units and Kits give a great flexibility to the game, with combinations for different numbers of players and variations to keep the game interesting. On the other hand, the range of kits is potentially confusing; if I could wave a magic wand and change the publication of these kits, I would group some of them together.

Game history

1825 is one of a family of "18XX" games.  The first, 1829, was published in 1974 and quickly grew a reputation for its clever design.  The absence of any luck factors and the separation of player stock holdings and company operations were significant new ideas in game design.  One downside of the design was that the game took all day to play.

Other titles were produced, a few commercially and many more by fans.  These took the core design and varied it in many ways.  Most notable of these early games was 1830, set in the Eastern USA, which had a much more volatile stock market.

1825 is in many ways a streamlined version of 1829.  It plays much faster, especially with just a few players.  It is modular, so can accommodate between 2 and 9 players, with various levels of complexity.  It is among the easiest of the 18XX games for newcomers to the series to learn.  Unlike many of the later games, it rewards having a balanced portfolio of shares in many companies.

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This site was last updated 21-Mar-2009